A solo Junior Game Dev on the road to becoming a Good Game Developer — hopefully.
ls ./projects →Games built with passion, sleepless nights, and way too many compile errors.
A multiplayer prop hunt game built in Unreal Engine 5. Hide as everyday objects, seek out your friends, and experience chaos in beautifully crafted maps. Features online multiplayer via Epic Online Services, custom matchmaking, and cross-platform sessions.
One person. Many bugs. Infinite determination.
To go from "bad" to "good" — one shipped game at a time. Every bug fixed is a step closer.
Unreal Engine 5, C++, Blueprints, Node.js backends, and an unhealthy bond with Visual Studio.
PC via Epic Games Store. PS4. With ambitions for more console releases down the line.
Ship fast, break things, fix them before anyone notices. Player feedback is everything.